#N canvas 692 0 632 526 10;
#X obj 51 66 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1
;
#X obj 51 124 #out window \, title checkers;
#X obj 51 104 #checkers;
#X text 232 427 Results in a checkered pattern of 50% / 75% greys in
8 X 8 squares.;
#X text 11 29 Displays a grid with a pattern of checkered squares.
;
#X obj 14 427 doc_oo 0;
#X obj 14 256 doc_ii 0;
#X obj 51 84 #for (0 0) (128 128);
#X text 232 256 typically the output of [#for (0 0) (height width)
(1 1)];
#X obj 0 0 doc_h;
#X obj 0 492 doc_f;
#X obj 3 186 doc_c 0;
#X obj 3 226 doc_i 1;
#X obj 3 397 doc_o 1;
#X obj 97 256 doc_m i0 grid;
#X obj 97 427 doc_m o0 grid;
#X obj 3 472 doc_also;
#X text 232 278 if you send a grid dim(... \, 2) \, it will take each
dim(2) in it as a pixel position and will give you a light grey or
medium grey pixel corresponding to that position. (it saves you having
to do a [#remap_image]);
#X text 232 339 you can have bigger checkers by using a [# /] between
[#for] and [#checkers]. you can have smaller checkers by using [# *]
or changing the step of the [#for].;
#X obj 103 472 #hello;
#X obj 151 472 #remap_image;
#X obj 235 472 #for 0 0;
#X connect 0 0 7 0;
#X connect 2 0 1 0;
#X connect 7 0 2 0;
#X connect 14 1 8 0;
#X connect 14 1 17 0;
#X connect 14 1 18 0;
#X connect 15 1 3 0;
#X connect 16 1 19 0;
#X connect 16 1 20 0;
#X connect 16 1 21 0;

